Very good performance in most games, like Bomberman land 1+2 DS, keep it up!Īnd I have the files in the folder where I'm running it from. There's still some sound issues with minor crackling and stuff but I'm sure that'll get resolved in time and hopefully we can have this running at a much more stable 60FPS :p I probably won't be using this quite yet for my general DS emulation uses, but this looks very promising and very close to what I was hoping to see already (blew my expectations out of the water, to be honest.)
Is there some kind of list of options and features that are planned or in the works? I'd like to make a suggestion or two but I figure that might get annoying if people keep asking about stuff that's already being worked on, heh (for example, the option to allow keyboard input to work when the game window doesn't have focus.) Golden Sun no more startscreen flickers, but it runs at 5FPSįinal Fantasy IV can see all NPC´s (v0.3 not) but the sound is very slowĬastlevania - POR i delete the save file and it works
Update: NVM i found it! click on RUN to load the bios & change the language (like professor layton) there is an option in the melonds? Ty!, im testing some games but i cant find where to change the language for some EU multi5 games. If you provide an existing savefile with the correct size, melonDS will use the correct save memory type and saving should work properly. Save memory type detection is done only when no existing savefile is present. melonDS can, in some circumstances, misdetect the save memory type. For now, joystick input uses the first joystick available if multiple joysticks are plugged.Ĭheck the size of the savefile. You can change a mapping by clicking the corresponding entry, then pressing a keyboard key or joystick button. Input: allows you to configure keyboard and joystick input. You should try toggling it if you have trouble getting multiplayer working. There's also a wifi-related setting (which only ended up there because I'm lazy and I need to redo the UI). For now it lets you enable direct game boot (directly runs the game instead of going through the firmware) and the threaded 3D renderer. Be sure to enable direct game boot when using a firmware dump from a 3DS.Įmulation: settings related to emulation. It only contains the bare minimum required to run DS games. Note: the DS-mode firmware in the 3DS isn't bootable. * firmware.bin - firmware, 256KB or 512KB The files must be placed in the same directory as the melonDS executable, as follows: You can dump them with the following dumper. MelonDS requires BIOS/firmware dumps from a DS. emulate delays for SPI transfers and div/sqrt.3D: start documenting and implementing depth test edge cases.3D: separate polygonID attributes for opaque and translucent pixels.3D: more accurate Z and W transforms, fix some cases of Z-fighting.3D: more accurate interpolation, still not perfect.3D: fix missing term in MatrixTranslate.accurate emulation of 'main memory display FIFO'.wifi: some games can go into multiplayer now (Pictochat, NSMB, Pokémon known working).wifi: emulation of multiplayer cmd/reply/ack transfers.actually implement RCNT instead of hardcoding it.implement access modes for certain IO registers that were unhandled.The highlights of this release are several 2D and 3D fixes and improvements, but also, working wifi multiplayer.